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Reported Purpose & Efficacy

Reasons and Efficacy
Purpose # of patients
# of patients with evaluations Efficacy
Major
Moderate
Slight
None
Can’t tell
General health 11 1 Efficacy_major
Other 9 1 Efficacy_moderate
Cognitive impairment 5 1 Efficacy_major
happiness 5 1 Efficacy_major
Low self esteem 4 1 Efficacy_major
Increase effect of another treatment 4 2 Efficacy_major Efficacy_moderate

See all 40 patients currently using Hobbies

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Reported Side Effects

Side effects as an overall problem

Severe
0
Moderate
0
Mild
2
None
5

Commonly reported side effects, conditions, and hospitalizations associated with Hobbies

Costly (ie money or time) 1
Depression with anxiety 1

Reported Schedules

Frequently reported dosages based on patients currently using Hobbies. See all 23 dosages

  daily 1other as needed 4 hr weekly 1 hr daily 1 other daily 7 hr weekly 2 hr daily 3 hr daily 24 other daily 30 min daily
  5 Number of Patients: 5 3 Number of Patients: 3 2 Number of Patients: 2 4 Number of Patients: 4 4 Number of Patients: 4 1 Number of Patients: 1 4 Number of Patients: 4 1 Number of Patients: 1 1 Number of Patients: 1 2 Number of Patients: 2  

Currently Using Hobbies

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0-1 month 1-3 months 3-6 months 6 months-1year 1-2 years 2 years or more
0
0
0
0

Reported Adherence, Burden & Cost See details from patient evaluations

Adherence

Taking treatment as prescribed

Adherence of Hobbies

Always
1 14%
Usually
4 57%
Sometimes
2 29%
Never
0 0%

Burden

Difficulty being on treatment

Burden of Hobbies

Very
1 14%
Somewhat
1 14%
A little
1 14%
Not at all
4 57%

Cost

Paid out of pocket

Cost of Hobbies

$200+
0 0%
$100-199
1 17%
$50-99
0 0%
$25-49
0 0%
< $25
5 83%

Report created on May 27, 2012.